UNDER CONSTRUCTION — LAUNCHING SOON

The RAYNET Mod Tool

28 modules that replace 25+ separate programs. Built on Godot. Zero dependencies. 100% proprietary.
Mod Manager is free for everyone.

IMPROVISE. ADAPT. OVERCOME.

Every Module. In Detail.

Click nothing. Learn everything. Each module explained with what it replaces, what it does, and how much control you get.

A — Core Mod Management

Record Editor

Replaces: xEdit (FO4Edit, SSEEdit, TES5Edit)
  • Browse and edit every game record type: NPCs, weapons, armors, quests, cells, worldspaces
  • Side-by-side conflict viewer with color-coded override layers
  • Batch editing across multiple plugins in a single operation
  • AI-assisted record creation — describe what you want, get a valid record
  • Full FormID resolution and cross-reference tracking
AUTO SUPERVISED MANUAL

Conflict Detector

Replaces: xEdit conflict filter
  • Automatic full-load-order conflict scan on every change
  • Visual conflict map showing which mods touch which records
  • One-click conflict resolution with AI-suggested winner picks
  • ITM (Identical to Master) and deleted reference cleaning
AUTO SUPERVISED MANUAL

Load Order

Replaces: LOOT
  • AI-driven load order sorting based on deep record analysis, not just metadata
  • Real-time dependency graph visualization
  • Drag-and-drop manual reordering with instant conflict feedback
  • Group locking — pin sections of your load order while sorting the rest
  • Per-profile load orders with one-click switching
AUTO SUPERVISED MANUAL

Mod Manager

Replaces: Legacy mod managers — FREE for all users
  • Virtual filesystem deployment — zero files copied to your Data folder until you say so
  • Install, enable, disable, and uninstall mods with full rollback support
  • Multi-profile management — different mod setups for different playthroughs
  • Automatic FOMOD installer detection and execution
  • Drag-and-drop install from any source: local files, Nexus, RAYNET hub
AUTO SUPERVISED MANUAL

B — 3D & Visual

3D Viewer / Editor

Replaces: NifSkope, Blender (for NIF editing)
  • Real-time 3D viewport powered by Godot — rotate, zoom, inspect any mesh
  • Edit NIF geometry, bone weights, and vertex colors directly
  • Material and shader preview matching in-game rendering
  • Collision mesh visualization and editing
  • Import/export OBJ, FBX, glTF for round-tripping with external tools
SUPERVISED MANUAL

Texture Studio

Replaces: Photoshop, GIMP, Paint.NET (for DDS/texture work)
  • Native DDS, PNG, TGA, and BC7 texture support with full mipmap generation
  • AI-powered texture upscaling — 2x/4x with detail preservation
  • Layer-based editing with blend modes and masks
  • Normal map generation from diffuse textures
  • Batch conversion and resizing across entire mod texture folders
AUTO SUPERVISED MANUAL

Material Chain Tracer

Replaces: Manual BGSM/BGEM editing
  • Visual node graph showing the full material pipeline: texture → material → mesh → record
  • Click any node to edit its properties in-place
  • Detect broken material chains and missing texture references
  • Batch re-path materials when reorganizing mod folder structures
SUPERVISED MANUAL

C — Archive & Packaging

Archive Manager

Replaces: BAE (Bethesda Archive Extractor), BSArch
  • Pack and unpack BA2, BSA, and ZIP archives with drag-and-drop
  • Smart compression selection — automatically picks optimal format per asset type
  • Archive contents browser with preview for textures, meshes, and scripts
  • Batch extraction and repacking for bulk mod operations
  • Integrity verification and corruption detection
AUTO SUPERVISED MANUAL

FOMOD Builder

Replaces: Manual ModuleConfig.xml editing, FOMOD Creation Tool
  • Drag-and-drop FOMOD installer wizard builder — zero XML knowledge required
  • Live preview of installer steps as end-users will see them
  • Conditional flag logic with visual flow editor
  • Image and description support for every installer option
SUPERVISED MANUAL

D — Merge & Optimization

Mod Merger

Replaces: zMerge (zEdit)
  • Merge multiple plugins into a single ESP/ESL with full record remapping
  • Automatic FormID compaction for ESL flagging
  • Asset consolidation — merges loose files and archives alongside plugin records
  • Pre-merge validation to catch incompatible merges before they break anything
  • Undo merge with one click — restores original plugins and assets
AUTO SUPERVISED MANUAL

Asset Optimizer

Replaces: Cathedral Assets Optimizer (CAO)
  • Batch-optimize textures, meshes, and animations for target hardware
  • Intelligent downscaling — preserves detail on faces and signs, compresses terrain
  • NIF optimization: strip unnecessary nodes, fix legacy formats
  • Performance profiling — shows estimated VRAM and draw-call savings
AUTO SUPERVISED

LOD Generator

Replaces: xLODGen, DynDOLOD
  • Automatic LOD generation for terrain, objects, and trees
  • Multi-resolution LOD tiers with configurable distance thresholds
  • Occlusion plane generation for performance gains in dense worldspaces
  • Real-time LOD preview in the World Preview module
AUTO SUPERVISED

E — Body, Script & World

Body Editor

Replaces: BodySlide, Outfit Studio
  • Full body and outfit mesh editing with real-time 3D preview
  • Slider-based morph system compatible with existing BodySlide presets
  • Batch build — generate body meshes for all outfits in a single pass
  • Weight painting and bone assignment tools built in
  • Import/export BodySlide preset files for community compatibility
AUTO SUPERVISED MANUAL

Script Editor

Replaces: Creation Kit (script editor), Notepad++ with Papyrus plugin
  • Full Papyrus IDE with syntax highlighting, auto-complete, and error checking
  • Integrated compiler — compile scripts without launching Creation Kit
  • AI code generation — describe behavior in plain English, get working Papyrus
  • Breakpoint debugging with variable inspection
  • Script dependency graph and function reference browser
AUTO SUPERVISED MANUAL

World Preview

Replaces: Creation Kit render window (partial)
  • Fly through game worldspaces with your full mod list active
  • See placed objects, terrain edits, and lighting changes before launching the game
  • Toggle individual mods on/off in the viewport to compare impact
  • Screenshot and comparison tools for before/after documentation
MANUAL

F — Deploy & Game Integration

Deploy & Launcher

Replaces: Manual file copying, legacy launch-through
  • One-click deploy to game Data folder with hardlink or virtual filesystem options
  • Launch game with correct load order, ENB, and tool injections
  • Pre-launch validation — checks for missing masters, bad references, and known crash triggers
  • Post-crash log capture and analysis for faster debugging
AUTO SUPERVISED MANUAL

INI Manager

Replaces: BethINI
  • Visual INI editor with categorized settings and plain-English descriptions
  • Hardware-aware presets — detects your GPU/CPU and suggests optimal settings
  • Per-profile INI configurations that switch with your mod profiles
  • Diff view — see exactly what changed from default values
AUTO SUPERVISED MANUAL

G — Diagnostics & Automation

Diagnostic Engine

Replaces: Manual troubleshooting, crash log analysis
  • Full load-order health scan: missing masters, orphaned records, broken paths
  • Crash signature database — matches your crash logs to known issues and fixes
  • Performance hotspot detection — identifies mods causing script lag or VRAM spikes
  • One-click fix suggestions with rollback safety net
AUTO SUPERVISED

Patcher Pipeline

Replaces: zEdit patchers, Synthesis, SkyPatcher workflows
  • Visual pipeline builder — chain patching steps into automated workflows
  • Community patcher library — download and apply pre-built patch recipes
  • Conditional logic — patchers adapt based on which mods are installed
  • Dry-run mode — see every change a patcher would make before applying
AUTO SUPERVISED MANUAL

Dark Face Detector

Replaces: Manual facegen troubleshooting
  • Scans all NPC records for facegen mismatches that cause the dark face bug
  • Identifies which mod is overriding face data and which owns the base record
  • Auto-generates corrected facegen data with proper tint layers
  • Batch fix — repair every dark face in your load order in one pass
AUTO SUPERVISED

Save Inspector

Replaces: ReSaver, FallrimTools
  • Full save file parser — browse scripts, references, and quest stages
  • Orphaned script instance detection and cleaning
  • Save bloat analysis with size-by-mod breakdown
  • Safe save trimming — remove data from uninstalled mods without corruption
  • Save comparison — diff two saves to find what changed
AUTO SUPERVISED MANUAL

H — Version Control

Version Control

Replaces: Manual backups, Git (for non-developers)
  • Automatic snapshots before every major operation — never lose work
  • Visual timeline of every change with one-click rollback to any point
  • Branch your mod project to experiment without risk
  • Diff viewer for plugin records, scripts, and configuration files
AUTO MANUAL

Nexus Integration

Replaces: Manual Nexus downloads, NMM legacy imports
  • One-click import of your existing Nexus mod library
  • Automatic mod update checking against Nexus version numbers
  • Endorsement and tracking sync — keep your Nexus profile in sync
  • Handles Nexus API rate limits gracefully with queued background downloads
AUTO SUPERVISED

I — String Editing

String & Translation Editor

Replaces: xTranslator, manual STRINGS file editing
  • Browse and edit all STRINGS, DLSTRINGS, and ILSTRINGS in one view
  • AI-powered translation — translate mods to any language with context-aware output
  • Side-by-side source/target editor with translation memory
  • Batch export/import for community translation teams
  • Automatic string ID management — no manual ID tracking required
AUTO SUPERVISED MANUAL

J — AI Integration

CHEWY AI Engine

Replaces: Nothing — world first
  • Natural language modding assistant — ask anything, get actionable answers
  • Context-aware: CHEWY sees your load order, conflicts, and mod setup in real time
  • Generates patches, scripts, and record edits from plain English descriptions
  • Step-by-step guided workflows for complex multi-tool operations
  • Learns your preferences and modding style over time
AUTO SUPERVISED

AI 3D Generator

Replaces: Nothing — world first
  • Generate 3D meshes from text prompts: "a rusted iron lantern" → game-ready NIF
  • Style-match to target game — output fits Skyrim, Fallout, or Starfield aesthetics
  • Auto-generates LODs, collision meshes, and UV maps
  • Iterative refinement — describe changes to refine generated output
AUTO SUPERVISED

Cross-Game Converter

Replaces: Nothing — world first
  • Convert mods between supported Bethesda titles with AI-driven format translation
  • Automatic mesh conversion, material remapping, and record structure transformation
  • Handles texture format differences, NIF version changes, and script API gaps
  • Conversion confidence score — tells you what will work perfectly and what needs review
  • Batch conversion for entire mod lists
AUTO SUPERVISED

VR Game Converter

Replaces: Nothing — world first | +$5/mo add-on
  • Convert flatscreen mods to VR-ready formats with AI-driven spatial adaptation
  • Automatic UI scaling, interaction zone setup, and motion controller binding
  • Mesh optimization for VR performance targets (90fps minimum)
  • Handles SteamVR and native VR game integration
  • Batch conversion for entire VR mod libraries
AUTO SUPERVISED

RAYNET vs Everything Else

One tool to rule them all. Here's what that actually looks like.

Feature xEdit NifSkope Blender CK RAYNET
Record Editing × ×
3D Editing × ×
Texture Editing × × ×
Archive Packing × × ×
Mod Management × × × × FREE
Mod Merging × × × ×
Script Editing × × ×
AI Assist × × × ×
Cross-Game × × × ×
One UI × × × ×

What You Need

Modest requirements. Massive capability.

Operating System
Windows 10 / 11 (64-bit)
Linux and macOS planned for future releases
GPU
Vulkan 1.1 compatible
NVIDIA GTX 1060 / AMD RX 580 or better recommended
RAM
8 GB minimum
16 GB recommended for large load orders (500+ mods)
Storage
~500 MB for the tool
SSD recommended. Additional space for mod staging.
Supported Games
Bethesda RPG titles
Skyrim SE/AE, Fallout 4, Starfield. More coming.

Ready When You Are

Download the tool. Install once. Mod everything.

Download RAYNET Mod Tool

One installer. All 28 modules. No separate downloads. Mod Manager is free.

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Version 1.0 ~500 MB Changelog

28 Modules. One App.
Zero Excuses.

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